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LineDrawRace

by mrCurious ·

Simple canvas-based offline racing game.

Description

This is my personal hello to Opera Unite Developers community No net-based multiplayer just a few people on one keyboard supported, but hey - face of your friend while you're defeating him is priceless, believe me All the important things, such as keys and rules are described in game itself. Have fun ** Multiplayer update ** Short story: i can't figure out any decent way to implement it. Longer version: i've been trying to implement multiplayer in two ways. First one was pretty straightforward - each player was sending data to server regarding his actual position and getting data about every other player's position as fast as possible. As soon as there was new data available, remote players' lines was drawn. It turned out horrible. Even on a local network delays made game awkward and somewhat irritating. Second one was to render remote players' supposed way using currently available data and eventually correct it with updated informations from the server. Probably even worse than the first idea, it looked confusing as hell. It boils down to the fact, that each line has to be rendered immediately with accurate directions, which seems impossible to achieve in any way other than playing on a same machine. So for now, i'm giving up. If someone of you guys have some better ideas, feel free to drop me a line. Sorry if i disappointed some of you. Hope you'll still have fun with offline version though.

Screenshots

LineDrawRace

Download

Download 1.0

Works with Opera 10.10 to Opera 12.

About this Unite application

Downloads10,947
Version1.0
Size31KB
Last updateDecember 27, 2009
Original pageInternet Archive

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